local L = NugRunning.L

if GetLocale() ~= "zhCN" and GetLocale() ~= "zhTW" then return end

L["3D Effect"] = "3D效果"
L["Additional Spell IDs"] = "其他法术ID"
L["Affiliation"] = "附着于"
L["Anchors"] = "锚点"
L["Assign to timer group"] = "分配到计时器组"
L["Calculate pandemic overlay from duration"] = "根据持续时间计算感染的覆盖情况"
L["Color"] = "颜色"
L["Color By Stack"] = "按堆叠显示颜色"
L["Combat Log Event"] = "战斗日志事件"
L["Combat Log Event to track for a given ID. Ex:"] = "追踪 ID 为指定值的战斗日志事件，例如："
L["Cooldowns"] = "显示法术冷却"
L["Create empty bar when switching to target without existing timer"] = "切换到不存在活跃计时器的目标上时显示空计时条"
L["Delete"] = "删除"
L["Disabled"] = "禁用"
L["Display spell name on timers"] = "在计时器上显示法术名称"
L["Display timers for totems (or other similar summons)"] = "为图腾或其他召唤物显示计时器"
L["Duration"] = "持续时间"
L["Effect At"] = "效果"
L["Effect during ghost phase"] = "残影阶段的3D效果"
L["End Color"] = "结束色"
L["Fixed Duration"] = "固定持续时间"
L["Fixed Target Group"] = "固定目标组"
L["Fonts"] = "字体"
L[ [=[For AoE debuffs, condensing timers from multiple targets into one.
Used to prevent spam.]=] ] = "对于 AOE Debuff，将多个目标计时器压缩成一个以免太乱。"
L["Ghost"] = "残影"
L["Ghost 3D Effect"] = "残影3D效果"
L["Global"] = "全局"
L["Glow At"] = "发光"
L["Group"] = "组"
L["Growth Direction"] = "生长方向"
L["Haste Reduced"] = "急速减少"
L["Height"] = "高度"
L["Hide Until"] = "隐藏直到"
L[ [=[Hide until duration is less than X
(Only for cooldowns)]=] ] = "隐藏直到时间小于X（仅适用于冷却时间）"
L["Highlight"] = "高亮色"
L["if present, timer color shifts from base color to end color as it's progressing"] = "如果设置，计时器在持续时间内将从基色渐变为结束颜色"
L["Ignore custom names and always show native spell names"] = "忽略自定义名称，始终显示本地化法术名称"
L["Infinite Timer"] = "无限计时器"
L["Limit events to self/raid/everyone"] = "限制自身/团队/每个人的事件数量"
L["Localized Spell Names"] = "本地化法术名"
L["Lock"] = "锁定"
L["Marks bar as infinite, for spells with indefinite duration."] = "将计时条标记为无限时间，适用于持续时间无限长的法术。"
L["Max Timers"] = "计时器数量上限"
L[ [=[Maximum amount of timers that can exist.
Used to prevent spam.]=] ] = "能够同时存在的计时器数量上限，用于防止混乱。"
L["Minimize Until"] = "最小化直到"
L["Minimize until duration is less than X"] = "最小化直到持续时间小于X"
L["Mirror flagged spell timers on nameplates"] = "镜像部分特定的法术计时器到姓名板"
L[ [=[Mirror timer on nameplates.
May need /reload to enable nameplate functionality.]=] ] = "镜像计时条到姓名板。可能需要执行 /reload 命令来启用姓名板功能。"
L["Misses"] = "Miss"
L["Multi-Target"] = "合并多目标"
L["Name"] = "名字"
L["Name Alpha"] = "名字透明度"
L["Name Font"] = "名字字体"
L["Name Size"] = "名字大小"
L["Nameplate Bars"] = "姓名板计时条"
L["Nameplate Height"] = "计时条高度"
L["Nameplate Timers"] = "显示姓名板计时条"
L["Nameplate Width"] = "计时条宽度"
L["Nameplate X Offset"] = "计时条水平位置"
L["Nameplate Y Offset"] = "计时条垂直位置"
L["New Cast"] = "新施法"
L["New Cooldown"] = "新冷却"
L["New Event Timer"] = "新事件计时器"
L["New Item Cooldown"] = "新物品冷却"
L["New Spell"] = "新法术"
L["NugRunning Settings"] = "NugRunning 设置"
L["NugRunning Spell List"] = "NugRunning 法术列表"
L["On Refresh"] = "刷新闪光"
L["Overlay End"] = "覆盖结束"
L["Overlay length is reduced by haste."] = "覆盖时长因急速而减少"
L[ [=[Overlay marks time intervals.
Special values:]=] ] = "覆盖标记的时间范围。特殊值："
L["Overlay Start"] = "覆盖开始"
L["Pandemic"] = "感染"
L["Place mark on a timer, that will shine when passed through"] = "放置标记到计时器，穿过时将闪光"
L["PreGhost"] = "前置残影"
L["Print occurring combat log events in chat"] = "在聊天窗口打印捕获的战斗日志事件"
L["Priority"] = "优先级"
L["Recast Mark"] = "重放标记"
L["Remove End Color"] = "移除结束颜色"
L["Remove Highlight Color"] = "移除高亮颜色"
L["Reset"] = "重置"
L["Restore"] = "还原"
L["Save"] = "保存"
L["Scale"] = "缩放"
L["Set static timer max duration to align timer decay speed with other timers"] = "设置静态计时器的最大持续时间与其他定时器的定时衰变速度对齐"
L["Shine"] = "闪光"
L["Shine when created"] = "计时器创建时闪光"
L["Shine when refreshed"] = "刷新时闪光"
L["Short Name"] = "短名称"
L["Show 3D effect near timer"] = "在计时器周围显示3D效果"
L["Show on Nameplates"] = "在姓名板上显示"
L["Show short notification when spell is resisted/missed"] = "当法术抵抗/Miss时显示简短通知"
L["Show Spell Names"] = "显示法术名"
L["Single-Target"] = "单一目标"
L["Spell ID"] = "法术ID"
L["Spell ID list of clones / spell ranks"] = "不同等级的法术ID"
L["Spin At"] = "旋转"
L["Stack Alpha"] = "堆叠透明度"
L["Stack Font"] = "堆叠字体"
L["Stack Size"] = "堆叠大小"
L["Switch between target indicator or fixed position"] = "在目标指示器或固定位置之间切换"
L["Texture"] = "材质"
L["Tick"] = "刻度"
L[ [=[Tick length.
Leave empty to disable ticks.
Mutually exclusive with recast mark.]=] ] = "刻度时长，留空以禁用刻度。与重放标志互斥。"
L["Time Alpha"] = "时间透明度"
L["Time Font"] = "时间字体"
L["Time Size"] = "时间大小"
L["Time when 3D effect starts being shown"] = "3D效果开始出现的时间"
L[ [=[Time when highlight starts spinning.
(Requires highlight color enabled)]=] ] = "高亮效果开始旋转的时间（需要启用高亮颜色）"
L["Time when timer starts glowing"] = "计时器开始发红的时间"
L["Timer highlight mark color"] = "计时器高亮标记颜色"
L[ [=[Timer is only displayed if it's on the current target or you have no other target.
Used to prevent spam.]=] ] = "计时器仅在单位是你的当前目标或你没有其他目标时显示，用于防止混乱。"
L["Timer remains for X seconds after expiring"] = "计时器超时后继续保留 X 秒"
L["Timers"] = "计时器"
L["Toggle Combat Log Data"] = "显示/隐藏战斗日志数据"
L["Totems"] = "图腾"
L["Unlock"] = "解锁"
L["Vertical timer scale"] = "调整计时条高度"
L["Width"] = "宽度"
